I prefer to minimise modifier key setups due to the number of misclicks (failure) I do, but should I reach the point where I cannot be effective with individual keys I may transition. Plus not everyone has desk space to push the keyboard that far over. Included in the application is a list of common keyboard keys and a Type Key feature to automatically recognize most keyboard keys. It's probably counterintuitive to most people and really it's just something I inherited from my competitive CS/Quake3 days. SharpKeys is a utility that manages a Registry key that allows Windows to remap one key to any other key. As a guy with large(ish) hands I move my main movement keys next to the numpad (Home, End, PGDN, Delete) this helps me to feel for my action keybinds without mashing others under my hand due to the empty space above the arrow keys. Regardless, I'll keep sharpkeys as it does what I want and uninstall powertoys. However, after installing sharpkeys, powertoys appears to be working for video games now. Where possible my binds are class neutral, so every key does basically the same thing (see notes against each key) Funny thing is I got sharpkeys because powertoys doesn't work for video games (tested powertoys in dota 2 and no luck). Build, test, and deploy your code right from GitHub. GitHub Actions makes it easy to automate all your software workflows, now with world-class CI/CD. If you just want macros skip to the end of the post. Automate your workflow from idea to production. Just a little thread to share/trade working and effective methods that you use to simplify/streamline your play.
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