![]() My model is smooth but has no smoothing groups? For each sub material select the diffuse texture and browse to where the actual texture file is. To correct the problem, open the materials browser and use the picker to get the models material. Because of this Max doesn’t know where to find the texture file and can’t display it. While the importer creates multi/sub-object material for the model it can only set the filename for the texture from the SMD. When I import my model, it’s all grey with no texture. Each option has a tool-tip that explains it's purpose. The main options dialog has various options on how to recreate the model on import. This is useful if you have a very large SMD file or an exceptionally slow computer. ![]() The first dialog gives you the option to skip the Mesh or Animation sections of the SMD. Once installed, using the Import option of the File menu you should find Valve SMD as an option. You can check it's loaded via the Plug-ins Manager. C:\Program Files\Autodesk\3ds Max 2020\Plugins) and re-start. ![]() Coordinate space mapping to "stand up" models made with Maya.Ĭopy the SMDImporter.dlefile for the correct version for your edition of 3D Studio Max into your 3DS Max plug-ins folder (i.e.Skinning of the mesh and skeleton with imported SMD vertex weights.Option to represent certain bones as dummy objects.Supports import of animation including reference frame only and reversal.Creates bone "nodes" and re-builds the skeleton hierarchy.Creates a multi/sub-object material and assigns material IDs to faces.Recreates smoothing using vertex normal data. ![]()
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